An aspiring game studio.

Working on two games, Brewed to Scale and Mazespace. Progress goes up on Discord.

Join the Discord See the games

First-person brewing and distilling sim

In development

You start in a garage with a 30-litre pan on a gas burner, a glass carboy and a keg.

Pour the water in a pail at a time, tip in the malt extract and stir it before you light the burner. Lower the hop bags in on their minute, chill the wort, siphon it into the carboy and pitch the yeast. Then wait out the ferment, rack it to the keg with its priming sugar, and fill and cap the bottles one at a time.

The pub down the road buys it by the crate and writes back. Leave the carboy by the warm window and they’ll tell you it came out fruity and a bit hot, because it did: a warm ferment makes more esters.

Later the brewing moves to a rented workshop with all-grain mashing and a pot still, for malt whisky and bourbon. That part is still being built.

Animated clip from the game: a pan of wort boils on a gas burner in a garage, then the developer inspector switches on and lists everything in the pan, with 22 of 92 substances present.
Work-in-progress build. The boil, then the developer inspector (F3) on the same pan: every substance the game is tracking in it, by mass and concentration.

No built-in recipes.

In a lot of crafting games a drink is a recipe: put the right ingredients in, get a fixed product out. Brewed to Scale simulates what happens instead. Every vessel holds a liquid made of 92 (and growing) tracked substances. Yeast turns sugar into alcohol and a set of named esters, depending on the strain, the temperature and time: isoamyl acetate smells of banana and pear drops, ethyl hexanoate of red apple.

So the beer is whatever your batch turned into, and so is the spirit later on. Each compound in the still boils off at its own pace, so where you make the cut decides what goes in the bottle. The panel in the clip isn’t written by hand; it’s the sim showing what’s in that pan right now.

Beer, lager, malt whisky and bourbon come first. Cachaça, the cane spirit the game started with, is planned for the first expansion, with cider, wine and brandy after that.

Maze game for the browser

Invite-only playtest

A maze that only holds its shape where you look. Turn away from a corridor and the walls behind you rewrite.

Everyone on a seed shares one Chart, a map of mazes called Sectors, and sees what the others have found, but you still have to find each exit yourself. Clear a Sector next to a Checkpoint and it saves your place and hands you a clue or a tool. A few Sectors hold the mechanisms that open the Edge, the last gate. First one through the Edge takes the seed.

It’s free, it runs in Chrome or Edge on a desktop, and there’s nothing to install. For now it’s an invite-only playtest: ask for a code in the Discord.

A long, dark corridor in Mazespace whose walls are breaking into pale fragments as they rewrite, with the small light the player carries in the lower right.
Playtest build. A corridor rewriting at the edge of what you can see.

About

Two people and a bird

I’m Vitor, and I make Brewed to Scale and Mazespace. My wife Luiza, a digital marketer, helps with the marketing and the community. The About page has more on the two of us, and on the bird.

More about us