An aspiring game studio.

Currently working on its first game, Brewed to Scale. Progress goes up on Discord.

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First-person distilling sim

In development

Brewed to Scale.

You rent a small workshop with a cane press, a 50-litre fermenter and a copper pot still.

Crush the cane, pitch the yeast and let it ferment for a day and a half. Then light the still and collect the run in jars, one after another, watching the thermometer and smelling what comes off the spout.

When the run is done you go down the rack, nose each jar and decide which ones go into the blend. The first jars are sharp and solventy, the last ones start to taste cooked. What ends up in the bottle is your call.

You fill and cork the bottles by hand, box them six at a time and sell them to buyers who each want something a bit different. The money goes back into the workshop: a second fermenter, then a hose and pump so you can stop carrying buckets. Over time the pumps turn into piping, controllers and schedules, and the rented workshop grows into a small spirits factory that mostly runs itself. You still decide what it makes and where the cut goes, and you’re free to invent and test any recipe that comes to mind.

In-game screenshot of a copper pot still running in a small workshop. Spirit drips from the condenser into a rack of glass jars, and a text readout lists the spout strength at 57% and its smell: nail polish, grassy, a little rubber.
Work-in-progress build. Day 7, collecting heads: the spout still smells of nail polish, so these jars won’t make the blend.

No built-in recipes.

In a lot of crafting games a drink is a recipe: put the right ingredients in, get a fixed product out. Brewed to Scale simulates what actually happens instead. Yeast turns sugar into alcohol and a long list of other compounds, depending on temperature, acidity and time. In the still, each of those compounds boils off at its own pace.

So the spirit is whatever your batch turned into. Let the ferment run too warm and it comes out hot and oily. Fill the still with the cloudy bottom of the fermenter and it can taste burnt. The readout in the screenshot isn’t written by hand; it’s the sim describing what’s in that drip right now.

The same simulation can already make wine, beer and other spirits. Those will come later. Cachaça is first.

About

Why a bird?

The bem-te-vi is a yellow-bellied flycatcher you’ll find almost anywhere in Brazil. It’s named after its call, which sounds like bem-te-vi, “I saw you” in Portuguese.

bemtevi.games is just me for now. The best place to follow along is the Discord.