Where Brewed to Scale is at

Brewed to Scale is in alpha. For now I’m the only one playing it. I play it and fix what I find. The timeline starts with what’s already done and ends with the first release on Steam and the updates after it.

A bem-te-vi landing on a shelf, wings still open

In the bottle done

  • The chemistry

    I checked the engine against brewing papers and every recipe I could find online, until it behaved like the real thing. Ferments run in real time and ageing runs 12 times faster, so a 12-year whisky takes one game year. It covers 21 drink families, with more than a hundred measured batches behind them, from beer, mead and wine to whisky, vodka, tequila and soju.

  • The alembic and cachaça

    The game started as a cachaça game, and the alembic came first. It works with cuts for heads, hearts and tails, and it was tuned against a measured cachaça first. Since then it has been tuned against batches of whisky, brandy, rum, gin, vodka, soju and the rest.

  • A first workshop

    A room for all-grain brewing, with a bigger tank on its way in.

  • Sound

    The sounds are stand-ins for now, played from the game’s code, and recordings will replace them.

  • The garage by hand

    You do everything with your hands: pour, stir, siphon, cap. It used to be a menu of actions.

  • Esters

    Esters are separate compounds. Banana is isoamyl acetate, and each yeast has its own profile.

Alpha on the boil

You are here

Alpha is the whole game: a beer in the garage, lager and 100-litre batches in the workshop, malt whisky and bourbon at the still, with the tutorials, saves and the rest built around them. A tick means it’s done. On the boil is what I’m building. The rest is still ahead.

  1. The tech tree

    The tech tree and shop decide what you can buy and when. Selling what you make earns research points.

  2. Garage beer

    Brew extract beer by hand from the pan to a capped bottle. Buyers take it by the crate and say how it tasted.

  3. A guided first brew

    A guided first batch you can leave at any step or skip. The guided batch ferments warm on purpose, so you see what heat does.

  4. Choices in the garage on the boil

    Better yeast and hops, cold ferments, steeping grains, and two batches compared side by side. Past a point, you rent the workshop.

  5. Into the workshop

    Mill and mash grain, boil 100 litres, put kegs on the pub’s tap, and stop doing the first chores by hand.

  6. The still and casks

    Run the pot still from first cut to a dated cask, with a second tutorial. A cocktail bar buys new-make meanwhile.

  7. Bigger vessels

    Vessels of 250 litres, ones that keep their own temperature, grain that arrives milled, and a festival that scores your batches.

  8. Bourbon and first whisky

    Cook corn and fill new oak casks for bourbon. Then pull your first malt whisky from a cask you filled yourself.

  9. Running the business

    Standing contracts and a courier. A last order judges a keg, a bottled lager and a whisky together, then free play.

  10. Saves and settings

    Save and load in the middle of a ferment, carry your cash and recipes into the workshop, and choose how much help you get.

  11. Recorded sound

    Recordings replace the stand-in sounds in the garage, the workshop and at the still.

  12. Molasses rum maybe

    Rum made from molasses. I’d like it in, but it may not fit.

When I can play from the first garage batch to the first whisky in one sitting, with nothing broken or missing, alpha is done.

Closed beta next brew day

After alpha, the plan is to hand out a few keys to a small group from the Discord. What I want to find out is whether someone who isn’t me can get through the first couple of hours without help, and without a bug that stops them. If you’d like a key, say so in the Discord.

This is also where the game gets stabilised. I expect to rework a few things along the way, like the interface and the tutorials, wherever people get stuck.

Early Access after that

The first public release, on Steam. Anyone can play it, and it stays marked Early Access while the rest gets built.

It goes out when the whole garage and workshop, with beer, bourbon and malt whisky, is good enough and bug free.

After launch on the shopping list

The first expansion brings cachaça, the cane spirit the game started with, along with other drink types, probably more spirits.

Vodka, gin, tequila, soju, brandy, cider, wine, port, sake, mead and sparkling wine are on the list too, and the engine is already tuned for them. The order isn’t settled. An apprentice you can hire comes along the way.

Come say hi

Most of this happens on the Discord. Changes go up in #roadmap and #devlog, you can ask anything in #questions, and the #bug-reports forum is where to tell me something broke.

Join the Discord