Two people and a bird
bemtevi.games is a small studio working on two games. Brewed to Scale is a first-person brewing and distilling sim, in alpha, and so far I’m the only one who can play it. Mazespace is a first-person maze for the browser, and a small group is playtesting it by invite.
Who is making them
I’m Vitor. I make the games, and by day I’m a backend tech lead. My wife Luiza is a digital marketer, and she lends a hand with the marketing and the community when I need one.
Claude, an AI assistant, helps throughout both games, from the research to the code. A project the size of Brewed to Scale would take one person several years, and this speeds it along. I set the methodology and the tolerances, and I make the calls on realism versus fun. Every change goes through a detailed review, and I don’t cut corners: when you bottle, the beer has to fill the tubing before it reaches the tip.
Why Brewed to Scale
I have a degree in chemical engineering, and what I always liked about it was the transformation, one thing turning into another. At home that has mostly meant beer and mead. I once made a cachaça from sugar cane I grew in the backyard, on a rig put together from odds and ends.
I’ve also spent more hours on PC games than I’d like to admit, and I build software for a living. Brewed to Scale is those three things in one place.
Why a bird?
The bird on the site is a bem-te-vi, a yellow-bellied flycatcher you’ll find almost anywhere in Brazil. It’s named after its call, which sounds like bem-te-vi, “I saw you” in Portuguese.
Where to find us
Progress goes up on the Discord, and the roadmap shows what’s done and what’s next. The Discord is also where to reach me. If you’d like to help it along, you can buy me a coffee.
Credits
Piano samples: Salamander Grand Piano by Alexander Holm, CC BY 3.0. Notes were transposed, shortened, balanced, and arranged into our studio signature.
Bird artwork developed with image generation, using anatomy references by Carlos Meireles (CC BY 2.0) and Dario Sanches (CC BY-SA 2.0).